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You describe the phenomenon that some people are afraid of the far-reaching possibilities of medium or high level characters: You said something along the lines of ‚Oh dear, please no fly spells! And teleport, that ruins my precious campaign‘. Prince delightfully (unfortunately plausibly) quipped something to the effect of ‚It’s best if they don’t get any horses at all!“
Very interesting interview, well done both. Melonath Falls cries out „this map represents a battleground“ in the same way the lairs in G1 to G3 do. An unskilled party is going to get ambushed and attacked from multiple directions. Settembrini, you can pick up JB’s Hell’s Own Temple directly from his B/X Blackrazor site whilst we are waiting for No Artpunk volume 2. I think a play from those skilled in handling high level characters would be illuminating: JB has not nerfed any PC abilities, relying on the power and special attacks of the devils to challenge them; I suspect the 2 fire giants need reinforcement to 4 (or even 6). High level adventures are harder to judge from just a read through, as experienced parties will have clever combinations, making use of precast spells and magic items. If your group does attempt the module, a playtest report is expected!
Heist adventures. Excellent ideas already mentioned in the podcast: read Kidnap the Archpriest; random generation tool for folk encountered. For the latter I would include a loyalty stat. Kidnap the Archpriest might be improved by a more graduated alarm response; see the Notoriety system in WGR6 The City of Skulls. Also some more thought about obstacles against resources, e.g. locked stout wooden doors against passwall, knock, wood warp. Other adventures worth looking at: A Little Bit of Thievery; Statues.
You describe the phenomenon that some people are afraid of the far-reaching possibilities of medium or high level characters: You said something along the lines of ‚Oh dear, please no fly spells! And teleport, that ruins my precious campaign‘. Prince delightfully (unfortunately plausibly) quipped something to the effect of ‚It’s best if they don’t get any horses at all!“
Very interesting interview, well done both. Melonath Falls cries out „this map represents a battleground“ in the same way the lairs in G1 to G3 do. An unskilled party is going to get ambushed and attacked from multiple directions. Settembrini, you can pick up JB’s Hell’s Own Temple directly from his B/X Blackrazor site whilst we are waiting for No Artpunk volume 2. I think a play from those skilled in handling high level characters would be illuminating: JB has not nerfed any PC abilities, relying on the power and special attacks of the devils to challenge them; I suspect the 2 fire giants need reinforcement to 4 (or even 6). High level adventures are harder to judge from just a read through, as experienced parties will have clever combinations, making use of precast spells and magic items. If your group does attempt the module, a playtest report is expected!
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